Click on images to download the files

Utilities, Tips and Tutorials

How to install an .rwp file

There is a very good Tutorial on the Digital Traction site
Written for TS2013, but is still relevant to TS2018 onwards - it can be downloaded from here:

Missing Items Milk Bottle Replacement    by Wotawally

This is a little aid for anyone building, editing or testing a route. Missing items are identified with a tall pink chimney rather than a small milk bottle, making it easy to locote the missing item(s).
I got the idea for this after using Mully's Cooling Tower which, whilst easy to spot does make it difficult to sort out the problem if their are several items missing in a small area due to its large footprint.
If you want to revert to the original Milk Bottle then navigate to Assets\Kuju\RailSimulatorCore\System\Original files and copy the files from there into Assets\Kuju\RailSimulatorCore\System\ overwriting when asked. Clear your Blueprints
Road Traffic Management System   by Nick Hudson

Tired of waiting for a bus, then 3 red ones come along. Then try this new Road Traffic Management System. It is primarily designed for Route Builders but, with a little effort, can be used by anyone.

Once installed, you can choose between several sets of vehicles (in different time periods) to see on your roads. Therefore, you can fit the set to the date of the scenario! This has to be done manually (explained in the Manual).

There is a Readme to help you install, and a Manual with further information.

Setting Up TS20** with a single nVidia card  
by Peter Hayes (pH)

This is a comprehensive guide to setting up TS 2018 on a computer equipped with a nVidia graphics card and Intel CPU.
Everything you need to know in order to get the best results for TS20** can be found here.

This file is also available on UKTS

Setting Up TSW with a single nVidia card
by Peter Hayes (pH)

Another comprehensive guide  - this one is for TrainSimWorld and a single Nvidia card

Testing Scenarios - the quick way: Tutorial    by Wotawally

Testing scenarios, especially long ones, can take several hours. This tutorial shows you an easy way to do most of the testing using two Command Line Options when starting TS: “EnableAsyncKeys” and “-followaitrain”.

These options allow you to test the scenario at up to 5x normal speed whilst the computer controls the "Player Train" for you.

Full instructions to cover starting TS2017 through the Steam Library page, a Desktop Shortcut, or in the Windows 10 start menu.

All of this information has been around for years but I haven’t seen any clear, detailed instructions anywhere. Hence this tutorial.

Whilst many know these command options already, there are many more who are either aware of them but don’t know how to use them, or are totally unaware that this sort of thing can be done

Track Protection Tutorial       by Wotawally

When you are route-building or just editing a route, it is so easy to damage the track by mistake. this can have serious consequences, especially if it is not noticed immediately.

This Tutorial shows you two easy ways to prevent that ever happening again. One method is just for scenery, the other allows you to edit roads and lofts and use all the tools normally available for creating scenery whilst keeping the track safe.

Thanks to RolandBP for his help with this little project

Creating rwp files outside the game folder    by Wotawally

A tutorial for packaging rwp files without the long waits involved whilst using the default packager. This method uses a dummy "railworks" folder.

The download is a .pdf file with instructions on what to do

OverSpeeding Script for TS20**     by Wotawally

This is a script for use in scenarios for helping to prevent locos exceeding their permitted Maximum Speeds. Unlike others that I have seen this doesn't engage Emergency Brakes or end the Scenario.

A demo scenario for the Class55 Deltic on the GWML is included.

Also in the download are instructions to include the script into your own scenarios and information on altering the permitted speed and number of warnings.

There is a lot I don't fully understand so any help tidying it up and improving it will be appreciated.

How to identify a tile in a route    by Wotawally

A very simple tutorial for anyone that is not sure how to identify a tile.

Laying Lofts using the Offset Tools           by Nick Hudson

Laying a loft is straightforward, but it can be done much easier and more accurately by using the offset tools. The offset can be made using ANY previously laid loft, road or track. The loft to be made will automatically follow the gradient(s) in the previous construct, and also keep a fixed distance from the centre line.

Lofts: Smoothing a change in gradient           by Nick Hudson

When constructing a loft, such as track, road or wall, you may need to change the gradient between sections. Easy to do, but it does leave a sharp change which looks unsightly. To smooth that gradient change, you can follow these instructions.
The utilities to fix the TS2015 Menu, and to fix the White Hills problem have been withdrawn because DTG have now fixed the problems themselves.